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Compose3D | We create tools that help you design 3D environments |
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World is designed to create and edit landscapes (height maps and splats) for 3D programs and games. The suite comprises:
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Texture Manager - Manages and manipulates textures [Beta test] |
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World - Creates and edits landscapes and splats [Beta test] |
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Edifice - Constructs buildings [Beta test] |
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WalkAbout - Allows you to walk full scale across your landscape and buildings [Beta test] |
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Scene - Edits complete scenes with textures, landscapes, buildings, things and actors [under development] |
See our downloads page to test our apps for free.
The purpose of World is to provide a
simple means of creating and editing landscapes in 3D
applications. This
is done using a common format called a height map and splats
which are stored as bitmaps.
Most 3D engines use a greyscale bitmap to
represent height on a landscape.
Dark means low, white means high.
This gives a height range of 255 which can be scaled and
rendered in different ways by the engine.
A texture can then be applied to this surface like grass;
however this makes the landscape a bit drab.
Splatting is a way to specify which part of the landscape
has another texture applied.
For example, a snow texture could be applied to the high
parts only or rock to very steep areas.
Creating a new map gives you the new map
dialog as shown below.
You can create a base profile across and up/down over the
map. You can add
hills to the base then etch them with rivers.
Finally you can add noise and smooth the landscape.
Splatting is a method of increasing the
effective features of your landscape.
Your base texture can be tiled across your map but it
makes all areas the same.
Splatting allows you to layer other textures on top of
the base in selective areas.
A good example of this would be snow on the peaks of
mountains.