![]() |
Compose3D | We create tools that help you design 3D environments |
|
Wardrobe is designed to view and manage actors for 3D programs and games. The suite comprises:
![]() |
Texture Manager - Manages and manipulates textures [Beta test] |
![]() |
World - Creates and edits landscapes and splats [Beta test] |
![]() |
Edifice - Constructs buildings [Beta test] |
![]() |
WalkAbout - Allows you to walk full scale across your landscape and buildings [Beta test] |
![]() |
Scene - Edits complete scenes with textures, landscapes, buildings, things and actors [under development] |
![]() |
Wardrobe - Manages and edits Actors and Props [Beta test]. |
See our downloads page to test our apps for free.
The purpose of Wardrobe is to provide a simple means of
managing Actors and editing their characteristics like Makeup,
Actions and Props.
Actors are complex meshes that can normally move by a
series on animations. For our purposes we differentiate between
an Actor (Johnny Depp) and Characters (Jack Sparrow). One Actor
can play different parts and can be made-up differently and wear
different props in different scenes. Wardrobe provides the
environment for importing Actors and making new Characters from
them including changing their makeup and props.
Makeup groups are distinct areas of your actor where
you can apply a material and/or a texture. Normally when the
actor is created these make contextual sense, so a group may be
Trousers, Shirt or Face.
The props tab allows you to attach props to an actor.
For example a sword can be attached to our stick man. This is
done using bones in both the actor and prop.
The purpose of this tab is to allow you to connect as many props to different parts of the actor and see what they look and behave like. The sword, once attached, will become an extension of the bone in any animation. So a run will swing the sword as an appendage attached to the hand.
The actions tab lets you view the animations of the
actor. These can also be played in 3D using the play button on
the toolbar.
The sync speed variable used to synchronise the forward (or backward etc.) speed of the actor with the animation. If this is too fast or slow the actor appears to ‘moon walk’ over the ground, their feet sliding when placed.