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Compose3D | We create tools that help you design 3D environments |
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Texture Manager is designed to manage textures for 3D programs and games. It is part of a suite of tools that help design 3D environments. The suite comprises:
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Texture Manager - Manages and manipulates textures [Beta test] |
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World - Creates and edits landscapes and splats [Beta test] |
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Edifice - Constructs buildings [Beta test] |
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WalkAbout - Allows you to walk full scale across your landscape and buildings [Beta test] |
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Scene - Edits complete scenes with textures, landscapes, buildings, things and actors [under development] |
See our downloads page to test our apps for free.
A common use of textures is to cover 3D
objects such as landscapes or meshes.
The example shown below is a photo of a wooden table.
This could be used to cover a floor in a building,
however when the edges meet the join would be obvious.
The four steps below show how to convert the image so
that when it is tessellated over a mesh if looks much better.
First
resize the image to a common
size such as 512x512. |
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Next split the image (in this case both horizontal and vertical). |
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This image
is very unbalanced in brightness
especially left to right.
Balance it using the brightness
tool. |
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For this image choose a large merge width and merge all the edges. Unclick the
split image button to return the
image and save. |
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The purpose of Texture Manager is to
provide a managed library for all textures.
While developing it we have realised it will probably
evolve into a tool that manages Actors, Meshes etc as well.
Images are imported into the texture
library and kept in a single large folder along with the library
file. Do not delete
of change the images outside of Texture Manager as it acts as a
simple document management system.